MapleStory Classic World 3rd Job Advancement Guide

How to reach and complete the MapleStory Classic World 3rd job advancement at level 70, including training routes, requirements, and class rewards.

2026-10-23
maplestory classic world Wiki Team
Quick Guide
  • MapleStory Classic World 3rd job unlocks at level 70 after completing your second job advancement.
  • Train through level 50-70 maps like Drake's Hunting Ground and Ludibrium Clocktower before attempting it.
  • Third job upgrades turn Fighter/Page/Spearman, Wizard, Hunter/Crossbowman, and Assassin/Bandit into their advanced forms.
  • Manage potions and accuracy carefully in the 50-70 range; classic death causes experience loss.
  • Party training becomes more efficient than soloing on dense multi-platform maps near level 70.

What Is the MapleStory Classic World 3rd Job?

In Global MapleStory Classic World, Nexon's official pre-Big Bang style MMORPG that entered Grand Launch on October 21, 2026, character progression follows the classic job advancement ladder: first job at level 8-10, second job at level 30, and the third job at level 70. The MapleStory Classic World 3rd job is the major milestone that transforms your second-job specialization into its advanced form, unlocking significantly stronger skills, higher damage scaling, and new party roles.

Video Highlights:

  • Official IGN Live 2026 trailer showcasing the classic MMORPG style
  • Pre-Big Bang combat with modern quality-of-life improvements
  • Four adventurer class branches featured at launch

The third job requires reaching level 70, completing all prior advancements, and passing the advancement test given by your job instructor. Because Classic World emphasizes slower, resource-conscious progression, the road to 70 is a long-term project built on efficient maps, quest experience, and party play.

Plan Ahead

Start collecting potions, upgrade your weapon around level 60, and complete regional quest chains in Ludibrium, Orbis, and El Nath while leveling. Advancing with stale gear makes the test and post-70 training noticeably harder.

Third Job Paths for Every Class

Each second-job branch upgrades into a distinct third-job identity. The table below summarizes the classic advancement tree confirmed for the four launch classes in Classic World.

Class1st Job2nd Job3rd Job
WarriorWarrior (Lv 10)Fighter / Page / SpearmanCrusader / White Knight / Dragon Knight
MagicianMagician (Lv 8)F/P Wizard / I/L Wizard / ClericF/P Mage / I/L Mage / Priest
BowmanBowman (Lv 10)Hunter / CrossbowmanRanger / Sniper
ThiefThief (Lv 10)Assassin / BanditHermit / Chief Bandit

Crusader and Dragon Knight

  • High single-target and area melee damage
  • Strong frontline party presence
  • Weapon quality strongly affects output

Priest and Mages

  • Party healing and support utility (Priest)
  • Elemental area damage (F/P and I/L Mage)
  • Excellent party demand in the 70+ range
  • Moderate equipment dependency

Ranger and Sniper

  • Sustained ranged single-target damage
  • Powerful area skills in the third job
  • Requires positioning discipline and accuracy
  • High weapon dependency

Hermit and Chief Bandit

  • Fast, mobile combat styles
  • Strong burst potential with good gear
  • Highest equipment investment requirement
  • Rewarding for experienced players
Choose Carefully

In classic MapleStory progression, your second-job choice at level 30 locks your third-job path. There is no easy respec, so confirm your preferred playstyle and weapon market before committing.

Level 50-70 Training Route to the 3rd Job

The 50-70 stretch is the longest grind before your third job. Classic World rewards dense spawns, short travel distances, and manageable potion costs over raw monster level.

Level RangeRecommended MapsKey MonstersNotes
50-60Drake's Hunting Ground, Cave of Evil Eye IIDrake, Evil EyeWatch accuracy; bring ample HP potions
55-65Ludibrium Clocktower mapsChronos, stronger clocktower spawnsDense platforms suit area damage classes
60-70Orbis and El Nath regional mapsRegional hunting targetsComplete region quest chains for bonus EXP
65-70El Nath deeper routesHigher-level region monstersParty with a support character when costs rise
Efficiency Over Monster Level

Select maps based on accuracy and survivability as much as monster level. Training against monsters you frequently miss or that force heavy potion use will slow your run to the MapleStory Classic World 3rd job more than a slightly lower-level map.

Party training becomes increasingly efficient in this range. Magicians with area skills, Warriors holding dense platforms, and Priests reducing potion costs form strong trios on multi-platform maps.

3rd Job Advancement: Step-by-Step

Once you hit level 70, follow this sequence to complete the advancement test and unlock your third-job skills.

1

Reach Level 70

Complete the 50-70 training route, finish regional quest chains in Ludibrium, Orbis, and El Nath, and confirm all prior job advancements are done.

2

Speak to Your Job Instructor

Travel to your class instructor's home region and begin the third-job advancement dialogue. Job instructors are located in the classic Victoria Island towns associated with each class.

3

Complete the Advancement Test

Undertake the job-specific test, which involves defeating challenging content and collecting proof of completion for the instructor.

4

Allocate New Skill Points

After advancing, open your skill window and invest third-job skill points into your primary attack skills first, then party utility or passives.

5

Upgrade Your Equipment

Third-job damage scaling benefits greatly from a current-level weapon. Replace any weapon more than a few levels behind before starting 70+ training.

Milestone Unlocked

Completing the third job grants your advanced class title, a new skill tree, and access to the strongest progression content Classic World offers at launch.

Pre-Advancement Checklist

Before Your 3rd Job Test:

  • Reach level 70 with all prior advancements complete
  • Carry a full stock of HP and MP potions
  • Equip a weapon within a few levels of your character
  • Finish Ludibrium, Orbis, and El Nath quest chains
  • Confirm your second-job path matches your intended 3rd job
  • Save valuable scrolls for post-70 equipment upgrades
Death Penalty Reminder

Classic-style MapleStory death can cause experience loss. Avoid risky monsters and deep map routes while carrying valuable progress toward level 70.

FAQ

Q: What level is the MapleStory Classic World 3rd job advancement?

The third job advancement unlocks at level 70, following the classic ladder of first job at level 8-10 and second job at level 30. You must have completed all previous advancements and pass the instructor's test.

Q: Where should I train between level 50 and 70?

Drake's Hunting Ground, Cave of Evil Eye II, Ludibrium Clocktower maps, and Orbis/El Nath regional hunting maps are the main route. Prioritize maps where you hit consistently and potion costs stay manageable.

Q: Can I change my third-job path after choosing my second job?

No. Your second-job selection at level 30 determines your third-job upgrade, such as Fighter becoming Crusader or Cleric becoming Priest. Create a new character if you want a different path.

Q: Is party training required for the 50-70 range?

Solo training remains possible, but party play on dense multi-platform maps is generally more efficient, especially with a Priest or area-damage magician reducing potion costs and boosting kill speed.